PAL-Timing scheme for a bad scan line, at least the sprites 3-7 active on the current scan line and the sprites 0-2 on the following scan line: +---------------------------------------------------------------+ | 1 2 3 4 5 6 | |123456789012345678901234567890123456789012345678901234567890123|Cycles +---------[------(--------------------------------------)---]---+Borders |3s4s5s6s7srrrrrgggggggggggggggggggggggggggggggggggggggg-N0s1s2s|Phi-1 VIC |ssssssssss cccccccccccccccccccccccccccccccccccccccc ssssss|Phi-2 VIC |==========xXXX========================================***======|Phi-2 CPU +---------------------------------------------------------------+ '-' = idle bus cycle (reads from the last byte of the video bank) <num> = pointer fetch for sprite <num> ; g = graphics fetch r = memory refresh cycle ; c = character pointer and/or color data fetch s = sprite data fetch ; N = extra '-' cycles for NTSC added here x = processor executes instructions (BA high, AEC high) X = bus request pending, bus still available (BA low, AEC high); processor may execute write cycles, stops on the next read cycle. '*' = bus request pending, bus still available (BA low, AEC high); processor is blocked because it would like to read something. '=' = bus unavailable (BA low, AEC low); processor is blocked because it would like to read something. |