+-------------------------+ | VIC Bit Interpretations | +-------------------------+ This map shows you which bit-combination forces VIC to get the color-data from which location for all the different modes. +---------------+----------------------------------------------------------+ | Charset-Hires | 0 = Background ($D021) 1 = Color-RAM | +---------------+----------------------------------------------------------+ | Charset-MC | 00 = Background ($D021) 01 = MC-Color1 ($D022) | | | 10 = MC-Color2 ($D023) 11 = Color-RAM | +---------------+----------------------------------------------------------+ | Bitmap-Hires | 0 = LN Screen-RAM 1 = HN Screen-RAM | +---------------+----------------------------------------------------------+ | Bitmap-MC | 00 = Background ($D021) 01 = HN Screen-RAM | | | 10 = LN Screen-RAM 11 = Color-RAM | +---------------+----------------------------------------------------------+ | Sprite-Hires | 0 = Background ($D021) 1 = Sprite-Color ($D027..) | +---------------+----------------------------------------------------------+ | Sprite-MC | 00 = Background ($D021) 01 = Sprite-MC-Color1 ($D025)| | | 10 = Sprite-Color ($D027..) 11 = Sprite-MC-Color2 ($D026)| +---------------+----------------------------------------------------------+ LN = Low-Nybble ; HN = High-Nybble |